Post by CitizenX on Mar 6, 2016 3:52:42 GMT
Melee Weapons
Isaac Green slipped brass knuckles two of his four augmented arms and drew the Kenshin blades from their back scabbards with the other two. If there was going to be a bar fight tonight, it was going to hurt a lot of people who deserved it...
All Melee Weapons use the Martial Arts skill when making attacks. Some Melee Weapons can be thrown using Throwing skill as well, at the Game Master's discretion. Melee weapons, unless stated otherwise, have no range beyond that of personal combat.
Brass Knuckles, Type: Blunt, Damage Bonus: +1, EAB: 0, Conceal: Pocket, Qualities: None, Options: None, Availability: Common, Creation Points: -1, Price: Very Cheap (Diff. 6)
Baton, Type: Blunt, Damage Bonus: +1d6, EAB: -1, Conceal: Pocket, Qualities: Nonlethal (can be used as a nonlethal weapon at no penalty), Options: None, Availability: Common, Creation Points: 0, Price: Very Cheap (Diff. 6)
Club, Type: Blunt, Damage Bonus: +2d6, EAB: 0, Conceal: Jacket, Qualities: Nonlethal (can be used as a nonlethal weapon at no penalty), Options: None, Availability: Common, Creation Points: 0, Price: Very Cheap (Diff. 6)
Stun Baton, Type: Blunt & Electric, Damage Bonus: +1d6, EAB: -1, Conceal: Jacket, Qualities: Nonlethal, Stun, Options: None, Weakness: Power Usage (Power Rank 1), Availability: Common, Creation Points: 1, Price: Cheap (Diff. 8)
Baseball Bat, Type: Blunt, Damage Bonus: +3d6, EAB: 0, Conceal: Long Coat, Qualities: Balanced (Grants +1 to Martial Arts skill checks), Nonlethal (can be used as a nonlethal weapon at no penalty), Options: None, Availability: Common, Creation Points: 1, Price: Cheap (Diff. 8)
Fighting Staff, Type: Blunt, Damage Bonus: +5d6, EAB: +1, Conceal: None, Qualities: Balanced (Grants +1 to Marital Arts skill checks), Nonlethal (can be used as a nonlethal weapon at no penalty),
Options: None, Availability: Uncommon, Creation Points: 3, Price: Cheap (Diff. 8)
Sledge Hammer, Type: Blunt, Damage Bonus: +6d6, EAB: -3, Conceal: None, Qualities: Armor Defeating (Ignores 2d6 Armor Value), Advanced Tool (+2 to Rend skill checks), Nonlethal (can be used as a nonlethal weapon at no penalty), Options: None, Availability: Common, Creation Points: 2, Price: Cheap (Diff. 8)
Small Knife, Type: Blade, Damage Bonus: +1d6, EAB: 0, Conceal: Pocket, Qualities: Throwable (Can be thrown with Throwing skill), Options: None, Weakness: Poor Design, Availability: Common, Creation Points: 0, Price: Very Cheap (Diff. 6)
Large Knife, Type: Blade, Damage Bonus: +2d6, EAB: 0, Conceal: Jacket, Qualities: None, Options: None, Availability: Common, Creation Points: -1, Price: Very Cheap (Diff. 6)
Machete, Damage Bonus: +3d6, EAB: 0, Conceal: Long Coat, Qualities: Tool (Grant +1 to Rend skill checks), Options: None, Availability: Common, Creation Points: 0, Price: Very Cheap (Diff. 6)
Dueling Sword, Type: Blade, Damage Bonus: +4d6, EAB: +2, Conceal: Long Coat, Qualities: Armor Piercing (Ignores 1d6 Armor Value), Balanced (Grants +1 to Martial Arts skill checks), Options: None, Availability: Uncommon, Creation Points: 2, Price: Normal (Diff. 10)
Carbide Katana, Type: Blade, Damage Bonus: +5d6, EAB: +3, Conceal: Long Coat, Qualities: Armor Defeating (Ignores 2d6 Armor Value), Balanced (Grants +1 to Martial Arts skill checks), Options: None, Availability: Restricted, Creation Points: 4, Price: Costly (Diff. 12)
Hatchet, Type: Blade, Damage Bonus: +2d6, EAB: 0, Conceal: Jacket, Qualities: Tool (Grant +1 to Rend skill checks), Options: None, Availability: Common, Creation Points: 0, Price: Very Cheap (Diff. 6)
Fire Axe, Type: Blade, Damage Bonus: +3d6, EAB: 0, Conceal: Long Coat, Qualities: Armor Piercing (Ignores 1d6 Armor Value), Advanced Tool (Grant +2 to Rend skill checks), Options: None, Availability: Common, Creation Points: 2, Price: Cheap (Diff. 8)
Power Saw, Type: Blade, Damage Bonus: +5d6, EAB: 0, Conceal: None, Qualities: Armor Defeating (Ignores 2d6 Armor Value), Advanced Tool (Grant +2 to Rend skill checks), Weakness: Noisy (Very Easy Diff.. Awareness), Power Usage (Power Rank 2), Availability: Common, Creation Points: 3, Price: Cheap (Diff. 8)
Isaac Green slipped brass knuckles two of his four augmented arms and drew the Kenshin blades from their back scabbards with the other two. If there was going to be a bar fight tonight, it was going to hurt a lot of people who deserved it...
All Melee Weapons use the Martial Arts skill when making attacks. Some Melee Weapons can be thrown using Throwing skill as well, at the Game Master's discretion. Melee weapons, unless stated otherwise, have no range beyond that of personal combat.
Brass Knuckles, Type: Blunt, Damage Bonus: +1, EAB: 0, Conceal: Pocket, Qualities: None, Options: None, Availability: Common, Creation Points: -1, Price: Very Cheap (Diff. 6)
Baton, Type: Blunt, Damage Bonus: +1d6, EAB: -1, Conceal: Pocket, Qualities: Nonlethal (can be used as a nonlethal weapon at no penalty), Options: None, Availability: Common, Creation Points: 0, Price: Very Cheap (Diff. 6)
Club, Type: Blunt, Damage Bonus: +2d6, EAB: 0, Conceal: Jacket, Qualities: Nonlethal (can be used as a nonlethal weapon at no penalty), Options: None, Availability: Common, Creation Points: 0, Price: Very Cheap (Diff. 6)
Stun Baton, Type: Blunt & Electric, Damage Bonus: +1d6, EAB: -1, Conceal: Jacket, Qualities: Nonlethal, Stun, Options: None, Weakness: Power Usage (Power Rank 1), Availability: Common, Creation Points: 1, Price: Cheap (Diff. 8)
Baseball Bat, Type: Blunt, Damage Bonus: +3d6, EAB: 0, Conceal: Long Coat, Qualities: Balanced (Grants +1 to Martial Arts skill checks), Nonlethal (can be used as a nonlethal weapon at no penalty), Options: None, Availability: Common, Creation Points: 1, Price: Cheap (Diff. 8)
Fighting Staff, Type: Blunt, Damage Bonus: +5d6, EAB: +1, Conceal: None, Qualities: Balanced (Grants +1 to Marital Arts skill checks), Nonlethal (can be used as a nonlethal weapon at no penalty),
Options: None, Availability: Uncommon, Creation Points: 3, Price: Cheap (Diff. 8)
Sledge Hammer, Type: Blunt, Damage Bonus: +6d6, EAB: -3, Conceal: None, Qualities: Armor Defeating (Ignores 2d6 Armor Value), Advanced Tool (+2 to Rend skill checks), Nonlethal (can be used as a nonlethal weapon at no penalty), Options: None, Availability: Common, Creation Points: 2, Price: Cheap (Diff. 8)
Small Knife, Type: Blade, Damage Bonus: +1d6, EAB: 0, Conceal: Pocket, Qualities: Throwable (Can be thrown with Throwing skill), Options: None, Weakness: Poor Design, Availability: Common, Creation Points: 0, Price: Very Cheap (Diff. 6)
Large Knife, Type: Blade, Damage Bonus: +2d6, EAB: 0, Conceal: Jacket, Qualities: None, Options: None, Availability: Common, Creation Points: -1, Price: Very Cheap (Diff. 6)
Machete, Damage Bonus: +3d6, EAB: 0, Conceal: Long Coat, Qualities: Tool (Grant +1 to Rend skill checks), Options: None, Availability: Common, Creation Points: 0, Price: Very Cheap (Diff. 6)
Dueling Sword, Type: Blade, Damage Bonus: +4d6, EAB: +2, Conceal: Long Coat, Qualities: Armor Piercing (Ignores 1d6 Armor Value), Balanced (Grants +1 to Martial Arts skill checks), Options: None, Availability: Uncommon, Creation Points: 2, Price: Normal (Diff. 10)
Carbide Katana, Type: Blade, Damage Bonus: +5d6, EAB: +3, Conceal: Long Coat, Qualities: Armor Defeating (Ignores 2d6 Armor Value), Balanced (Grants +1 to Martial Arts skill checks), Options: None, Availability: Restricted, Creation Points: 4, Price: Costly (Diff. 12)
Hatchet, Type: Blade, Damage Bonus: +2d6, EAB: 0, Conceal: Jacket, Qualities: Tool (Grant +1 to Rend skill checks), Options: None, Availability: Common, Creation Points: 0, Price: Very Cheap (Diff. 6)
Fire Axe, Type: Blade, Damage Bonus: +3d6, EAB: 0, Conceal: Long Coat, Qualities: Armor Piercing (Ignores 1d6 Armor Value), Advanced Tool (Grant +2 to Rend skill checks), Options: None, Availability: Common, Creation Points: 2, Price: Cheap (Diff. 8)
Power Saw, Type: Blade, Damage Bonus: +5d6, EAB: 0, Conceal: None, Qualities: Armor Defeating (Ignores 2d6 Armor Value), Advanced Tool (Grant +2 to Rend skill checks), Weakness: Noisy (Very Easy Diff.. Awareness), Power Usage (Power Rank 2), Availability: Common, Creation Points: 3, Price: Cheap (Diff. 8)